How to use “book creator” to create an interactive book to share your work. This series of sessions has many potential applications and intended audiences. You can create as a class book of an inquiry topic recently done, or as a form of portfolio of student work across a term - the applications are truly endless.
Following this sequence supports students to:
Create and share digital outcomes
Understand how digital content is represented and organised
Develop confidence using digital tools for communication and storytelling
Allow 20-30 minutes for each task (4 in total)
Allow 45-60 minutes for each project (2-3 in total)
Access to the internet (chrome, edge, safari etc)
Devices (chromebooks or PCs recommended for file management practice, but iPad and tablet usage IS possible).
Teacher and student accounts for “BookCreator”
(Use Google logins or QR code access where possible)
Ensure access to AI plugins (such as adobe express) are disabled within the teacher console for students under 13.
Nice to have but not essential:
Google Classroom
QR code scanner applications (Chromebooks have this functionality within camera, BYOD or tablets will require individual checks)
Headphones with Microphones (for voice recording functions)
Creating a classroom culture of exploration and iterating. Use of questioning to guide learning but not structure it in such a way that stifles creativity. Listen for questions like “Can we use a video?” - links to video lesson hyperlink here, “Can we use a photo?” - Hyperlink to stock photo library here.
Role as facilitator is to encourage trying new tools, model how to use the basics (QR codes/google logins/interface simplification) but allow room for play by making your thinking visible when modelling “ I am choosing this colour because… This page is hard to read because it is too busy so I am going to simplify it by…”
Support your students to plan (design) before creating, and innovate/reflect/debug when they do create - how well does my book create and communicate my intent or meaning? Who is my audience? Does it make sense for that audience? Model and encourage following the design process of design, ideate, reflect (or whichever vocab version we are using*). Create a culture of normalising mistakes “Digital creators test and improve their work”, create a safe space for sharing and experimenting, encourage collaboration, creativity and critical thinking